
The Stormlight Archive Series By Brandon Sanderson 5 Books Collection Set - Fiction - Paperback
The Stormlight Archive Series By Brandon Sanderson 5 Books Collection Set - Fiction - Paperback
Titles in this Set:
1. The Way of Kings
2. Words of Radiance
3. Oathbringer
4. Rhythm of War
5. Wind And Truth
Description:
The Way of Kings
According to mythology mankind used to live in The Tranquiline Halls. Heaven. But then the Voidbringers assaulted and captured heaven, casting out God and men. Men took root on Roshar, the world of storms. And the Voidbringers followed...
They came against man ten thousand times. To help them cope, the Almighty gave men powerful suits of armor and mystical weapons, known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, mankind finally won.
Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world is at war with itself - and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne.
On a world scoured down to the rock by terrifying hurricanes that blow through every few day a young spearman forced into the army of a Shardbearer, led to war against an enemy he doesn't understand and doesn't really want to fight.
What happened deep in mankind's past?
Why did the Radiants turn against mankind, and what happened to the magic they used to wield?
Words of Radiance
Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.
The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.
Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.
Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
Oathbringer
In Oathbringer, humanity faces a new Desolation with the return of the Voidbringers, a foe whose numbers are as great as their thirst for vengeance.
The Alethi armies commanded by Dalinar Kholin won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, and now its destruction sweeps the world and its passing awakens the once peaceful and subservient parshmen to the true horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that their newly kindled anger may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths the dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put Dalinar's blood-soaked past aside and stand together - and unless Dalinar himself can confront that past - even the restoration of the Knights Radiant will not avert the end of civilization.
Rhythm of War
After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fighting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar’s crafty ally Taravangian looms over every strategic move.
Now, as new technological discoveries by Navani Kholin’s scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. The arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength.
At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more deadly enemy Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition’s envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure.
Wind And Truth
Dalinar Kholin challenged the evil god Odium to a contest of champions with the future of Roshar on the line. The Knights Radiant have only ten days to prepare-and the sudden ascension of the crafty and ruthless Taravangian to take Odium''s place has thrown everything into disarray.
Desperate fighting continues simultaneously worldwide-Adolin in Azimir, Sigzil and Venli at the Shattered Plains, and Jasnah at Thaylen City. The former assassin, Szeth, must cleanse his homeland of Shinovar from the dark influence of the Unmade. He is accompanied by Kaladin, who faces a new battle helping Szeth fight his own demons . . . and who must do the same for the insane Herald of the Almighty, Ishar.
At the same time, Shallan, Renarin, and Rlain work to unravel the mystery behind the Unmade Ba-Ado-Mishram and her involvement in the enslavement of the singer race and in the ancient Knights Radiants killing their spren. And Dalinar and Navani seek an edge against Odium''s champion that can be found only in the Spiritual Realm, where memory and possibility combine in chaos. The fate of the entire Cosmere hangs in the balance.
More Images

The Stormlight Archive Series By Brandon Sanderson 5 Books Collection Set - Fiction - Paperback
Titles in this Set:
1. The Way of Kings
2. Words of Radiance
3. Oathbringer
4. Rhythm of War
5. Wind And Truth
Description:
The Way of Kings
According to mythology mankind used to live in The Tranquiline Halls. Heaven. But then the Voidbringers assaulted and captured heaven, casting out God and men. Men took root on Roshar, the world of storms. And the Voidbringers followed...
They came against man ten thousand times. To help them cope, the Almighty gave men powerful suits of armor and mystical weapons, known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, mankind finally won.
Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world is at war with itself - and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne.
On a world scoured down to the rock by terrifying hurricanes that blow through every few day a young spearman forced into the army of a Shardbearer, led to war against an enemy he doesn't understand and doesn't really want to fight.
What happened deep in mankind's past?
Why did the Radiants turn against mankind, and what happened to the magic they used to wield?
Words of Radiance
Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.
The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.
Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.
Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
Oathbringer
In Oathbringer, humanity faces a new Desolation with the return of the Voidbringers, a foe whose numbers are as great as their thirst for vengeance.
The Alethi armies commanded by Dalinar Kholin won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, and now its destruction sweeps the world and its passing awakens the once peaceful and subservient parshmen to the true horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that their newly kindled anger may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths the dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put Dalinar's blood-soaked past aside and stand together - and unless Dalinar himself can confront that past - even the restoration of the Knights Radiant will not avert the end of civilization.
Rhythm of War
After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fighting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar’s crafty ally Taravangian looms over every strategic move.
Now, as new technological discoveries by Navani Kholin’s scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. The arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength.
At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more deadly enemy Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition’s envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure.
Wind And Truth
Dalinar Kholin challenged the evil god Odium to a contest of champions with the future of Roshar on the line. The Knights Radiant have only ten days to prepare-and the sudden ascension of the crafty and ruthless Taravangian to take Odium''s place has thrown everything into disarray.
Desperate fighting continues simultaneously worldwide-Adolin in Azimir, Sigzil and Venli at the Shattered Plains, and Jasnah at Thaylen City. The former assassin, Szeth, must cleanse his homeland of Shinovar from the dark influence of the Unmade. He is accompanied by Kaladin, who faces a new battle helping Szeth fight his own demons . . . and who must do the same for the insane Herald of the Almighty, Ishar.
At the same time, Shallan, Renarin, and Rlain work to unravel the mystery behind the Unmade Ba-Ado-Mishram and her involvement in the enslavement of the singer race and in the ancient Knights Radiants killing their spren. And Dalinar and Navani seek an edge against Odium''s champion that can be found only in the Spiritual Realm, where memory and possibility combine in chaos. The fate of the entire Cosmere hangs in the balance.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Titles in this Set:
1. The Way of Kings
2. Words of Radiance
3. Oathbringer
4. Rhythm of War
5. Wind And Truth
Description:
The Way of Kings
According to mythology mankind used to live in The Tranquiline Halls. Heaven. But then the Voidbringers assaulted and captured heaven, casting out God and men. Men took root on Roshar, the world of storms. And the Voidbringers followed...
They came against man ten thousand times. To help them cope, the Almighty gave men powerful suits of armor and mystical weapons, known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, mankind finally won.
Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world is at war with itself - and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne.
On a world scoured down to the rock by terrifying hurricanes that blow through every few day a young spearman forced into the army of a Shardbearer, led to war against an enemy he doesn't understand and doesn't really want to fight.
What happened deep in mankind's past?
Why did the Radiants turn against mankind, and what happened to the magic they used to wield?
Words of Radiance
Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.
The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.
Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.
Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
Oathbringer
In Oathbringer, humanity faces a new Desolation with the return of the Voidbringers, a foe whose numbers are as great as their thirst for vengeance.
The Alethi armies commanded by Dalinar Kholin won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, and now its destruction sweeps the world and its passing awakens the once peaceful and subservient parshmen to the true horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that their newly kindled anger may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths the dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put Dalinar's blood-soaked past aside and stand together - and unless Dalinar himself can confront that past - even the restoration of the Knights Radiant will not avert the end of civilization.
Rhythm of War
After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fighting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar’s crafty ally Taravangian looms over every strategic move.
Now, as new technological discoveries by Navani Kholin’s scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. The arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength.
At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more deadly enemy Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition’s envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure.
Wind And Truth
Dalinar Kholin challenged the evil god Odium to a contest of champions with the future of Roshar on the line. The Knights Radiant have only ten days to prepare-and the sudden ascension of the crafty and ruthless Taravangian to take Odium''s place has thrown everything into disarray.
Desperate fighting continues simultaneously worldwide-Adolin in Azimir, Sigzil and Venli at the Shattered Plains, and Jasnah at Thaylen City. The former assassin, Szeth, must cleanse his homeland of Shinovar from the dark influence of the Unmade. He is accompanied by Kaladin, who faces a new battle helping Szeth fight his own demons . . . and who must do the same for the insane Herald of the Almighty, Ishar.
At the same time, Shallan, Renarin, and Rlain work to unravel the mystery behind the Unmade Ba-Ado-Mishram and her involvement in the enslavement of the singer race and in the ancient Knights Radiants killing their spren. And Dalinar and Navani seek an edge against Odium''s champion that can be found only in the Spiritual Realm, where memory and possibility combine in chaos. The fate of the entire Cosmere hangs in the balance.
























